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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Future Realities Summit: A Case for Relaxing VR

Shawn Patton  (Principal Game Designer, Schell Games)

Melanie Harke  (Digital Producer, Fred Rogers Productions)

Location: Room 209, South Hall

Date: Monday, March 20

Time: 3:50 pm - 4:20 pm

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Vault Recording: Video

Audience Level: All

This is a call to action for relaxing from two industry veterans with over 35 years of experience combined. Learn why they believe the world wants and needs more relaxing virtual reality experiences.

Shawn Patton and Melanie Harke explore what relaxing really means (at least to them), illustrate a brief overview of the state of VR games and relaxing games from across all platforms, make the case for why relaxing games are so important to the world right now, and examine why VR is the best platform for them.

This session will be presented with plenty of data and research, examples from VR games they have worked on, personal anecdotes, and optimism for a relaxing VR future.


Attendees will leave with a sense of why virtual reality needs more relaxing games. Not only can they be profitable, but they can be good for us as people. For VR to expand, we need more genres well represented to bring in a larger audience.

Intended Audience

This is for developers who are, or are thinking about getting into, virtual reality development or non-violent game development.