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Future Realities Summit: A New Kind of 'House Party': Designing for Multiplayer MR

Joey Ziolkowski  (Advanced Designer, Schell Games)

María Laura Mirabelli Jimenez  (XR Developer, Gensler)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: VR/AR

Format: Lecture

Vault Recording: TBD

Audience Level: All

As developers, keeping up with all of the new technologies, hardware, and gameplay innovations can be overwhelming. When designing a game on the cutting edge, how can we effectively teach players these new concepts without overwhelming them?

Join the development team behind Party Versus, a groundbreaking multiplayer Mixed Reality game from Schell Games and Oculus Studios where living rooms are connected across the world for the ultimate house party. María and Joey share their experience uncovering a brand new design space, understanding its potential, and designing interactive features that teach players about these new concepts in a fun and concise way. Discover approaches to "find the fun" in emerging technologies, and unlock design tips to help communicate these ideas effectively to players.

Takeaway

By analyzing the design process of 'Party Versus', this session will equip attendees with techniques to confidently approach multiplayer Mixed Reality, find the fun within it, and translate those concepts to players while keeping them engaged.

Intended Audience

This session is tailored for Game Designers of any experience level seeking approaches to help players understand new gameplay concepts and emerging technologies. While this talk utilizes Mixed Reality design as a lens for analysis, prior knowledge of this space is not required to benefit from the content being presented.



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