View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Chance Lytle (Advanced Game Designer, Schell Games)
Location: Room 301, South Hall
Date: Tuesday, March 19
Time: 3:50 pm - 4:20 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: VR/AR
Format: Session
Vault Recording: Video
Audience Level: All
Virtual reality games with player motion are getting more and more popular. Meanwhile, the I Expect You To Die franchise has been a staple of seated, comfortable VR since 2016. The three-quel IEYTD3 bridges this gap with action-packed set pieces players expect from spy stories. This talk details how the team at Schell Games fulfills the fantasy of a car chase without alienating their core players—or worse, making them motion sick. It walks through challenges and assumptions of motion comfort in alpha, corresponding solutions in beta, and describes best practices found along the way.
Attendees will learn common pitfalls and corresponding solutions of developing motion intense VR games by walking through a car chase level from IEYTD3. They will also hear how specific decisions were informed by I Expect You To Die's history as a comfortable franchise.
The intended audience is those interested in VR games with simulated motion, the intersection of accessibility and motion comfort, and the history and design of the I Expect You To Die franchise.