View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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Andrew Eiche (COOwl & Cable Slinger, Owlchemy Labs Inc)
Alexis Miller (Director of Product Management, Schell Games)
Chris Groux (Video Games Trends Writer & Gaming Accessibility Correspondent, Inverse)
Location: Room 3016, West Hall
Date: Tuesday, March 22
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: VR/AR
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
Christopher Groux, a video games reporter at Inverse.com, talks with Andrew Eiche, COO of Owlchemy Labs, and Alexis Miller, Director of Product Management from Schell Games, about the importance of accessibility in VR. Chris Groux brings years of experience reporting on accessibility in video games to this talk, asking questions about development and adding his perspective on what studios need to do to make their games playable for everyone. Andrew and Alexis provide expert insight into how their studios make accessibility a priority, developing features so their games are inclusive for all players without sacrificing gameplay.
Attendees will leave this summit with more knowledge around why accessibility in gaming, especially VR, is important and needed. Insight into how implementing different kinds of accessibility factors (subtitles, mobility, art, sound effects, etc.) affects the game.
Developers who are interested in learning more about accessibility features in game development and why it is important for VR studios to implement these features in their products.