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Future Realities Summit: Accessibility in VR: Lessons Learned and Best Practices

Andrew Eiche  (COOwl & Cable Slinger, Owlchemy Labs Inc)

Alexis Miller  (Director of Product Management, Schell Games)

Chris Groux  (Video Games Trends Writer & Gaming Accessibility Correspondent, Inverse)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: TBD

Audience Level: Yes

Christopher Groux, a video games reporter at Inverse.com, talks with Andrew Eiche, COO of Owlchemy Labs, and Alexis Miller, Director of Product Management from Schell Games, about the importance of accessibility in VR. Chris Groux brings years of experience reporting on accessibility in video games to this talk, asking questions about development and adding his perspective on what studios need to do to make their games playable for everyone. Andrew and Alexis provide expert insight into how their studios make accessibility a priority, developing features so their games are inclusive for all players without sacrificing gameplay.

Takeaway

Attendees will leave this summit with more knowledge around why accessibility in gaming, especially VR, is important and needed. Insight into how implementing different kinds of accessibility factors (subtitles, mobility, art, sound effects, etc.) affects the game.

Intended Audience

Developers who are interested in learning more about accessibility features in game development and why it is important for VR studios to implement these features in their products.