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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Shahriar Shahrabi Farahani (Creative Lead, Realities IO)
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
Audience Level: All
Art directing a VR game comes with its own set of unique challenges. This talk will provide a systematic workflow to create readable, emotionally in-tune, and compelling visuals for your spatial application, based on lessons learned from 2D games and various art disciplines (films, architecture, paintings, etc.) and the exploration of the unique aspects of VR gameplay.
The talk will also cover how to build bridges between a suitable design for the 3D player space and the 2D marketing materials required for selling the game on normal screens, ensure a company culture that lessens the burden of the creative process, and define metrics to derive long-term decision making.
Attendees will walk away with a concrete, actionable series of workflows to start improving the visuals of their VR game. The presentation will provide them with the lessons learned from the making of Puzzling Places regarding what new challenges VR presents and what knowledge can be carried over from 2D.
This is for artists, art directors, and art leads with an interest in taking on a VR game as their next project; smaller creators with an interest to systemize and improve their art direction workflows; and anyone interested in better understanding the challenges art direction for VR presents, to either improve company culture to accommodate for it or for hiring art directors.