Shahriar Shahrabi Farahani (Creative Lead, Realities IO)
Location: Room 209, South Hall
Date: Tuesday, March 21
Time: 10:50 am - 11:50 am
Pass Type:
All Access Pass, Summits Pass
Topic:
VR/AR
Format:
Lecture
Vault Recording: Video
Audience Level: All
Art directing a VR game comes with its own set of unique challenges. This talk will provide a systematic workflow to create readable, emotionally in-tune, and compelling visuals for your spatial application, based on lessons learned from 2D games and various art disciplines (films, architecture, paintings, etc.) and the exploration of the unique aspects of VR gameplay.
The talk will also cover how to build bridges between a suitable design for the 3D player space and the 2D marketing materials required for selling the game on normal screens, ensure a company culture that lessens the burden of the creative process, and define metrics to derive long-term decision making.
Takeaway
Attendees will walk away with a concrete, actionable series of workflows to start improving the visuals of their VR game. The presentation will provide them with the lessons learned from the making of Puzzling Places regarding what new challenges VR presents and what knowledge can be carried over from 2D.
Intended Audience
This is for artists, art directors, and art leads with an interest in taking on a VR game as their next project; smaller creators with an interest to systemize and improve their art direction workflows; and anyone interested in better understanding the challenges art direction for VR presents, to either improve company culture to accommodate for it or for hiring art directors.