Ryan Black (Partner; Chair, EGVC, DLA Piper (Canada) LLP)
Gaetano Dimita (Senior Lecturer in International Intellectual Property Law, Queen Mary University, QMUL School of Law)
Micaela Mantegna (Affiliate, Video Game Policy Research, Berkman Klein Center for Internet & Society at Harvard University)
Location: Room 209, South Hall
Date: Monday, March 20
Time: 9:30 am - 10:30 am
Pass Type:
All Access Pass, Summits Pass
Topic:
VR/AR
Format:
Panel
Vault Recording: Video
Audience Level: All
The metaverse is not "new," but there is no denying it's increasingly becoming a focal point of the game industry. Owing in large part to rapidly developing technology and connectivity, it is apparent that it will not only be feasible but likely that humanity will live, at least part-time, in a hyper-connected, digital world—if we don't already. But legal and ethical foundations have developed over the millennia in hyper-segmented meatspaces; with very different laws, rights, obligations and systems emerging throughout the world.
Right now, every website visited, game played, and service provided subjects users to multiple, discrete, and often contradictory T&C's, privacy policies, acceptable use agreements, jurisdictional laws, and a host of other frameworks. How will the metaverse overcome all this, and what will it take to make sure there is an equitable, fair, safe, consistent, and workable digital reality?
Takeaway
Attendees will learn the many legal and ethical issues that lawyers, policymakers, and governments will be grappling with as the metaverse as a reality, as well as concrete steps that metaverse enthusiasts, builders, and maybe even regulators can take to ensure we have the metaverse we want.
Intended Audience
This is for anyone interested in law, policy, equity, diversity, and digital realities as they plan their digital futures.