Ben Hopkins (Expert Graphics Engineer, Owlchemy Labs)
Location: Room 209, South Hall
Date: Tuesday, March 21
Time: 3:50 pm - 4:20 pm
All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: All
Owlchemy Labs started making hit VR games when the technology was in its early days, and they're ready to share insight into the unique problem-solving methods they've developed. While studios are putting out more-complex games than ever before, there are still significant technical limitations with what can run on a VR headset at a reasonable frame rate.
In this talk, Expert Graphics Engineer Ben Hopkins shows you SplatTech, an engine developed to circumnavigate the technical limitations of a headset—and the challenges implementing the engine brought. They'll review how the team built SplatTech from the ground up to run PC-level graphics on a Quest 2 headset and optimize performance.
Attendees will walk away with a better understanding of how to tackle processing limitations on VR headsets and how to build PC-level engines that can run at any capacity.
This is for VR developers, system engineers, and programmers looking to hear about a unique problem-solving methodology that can inspire future development.