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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Future Realities Summit: Building Big Games on Little Headsets

Ben Hopkins  (Expert Graphics Engineer, Owlchemy Labs)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Vault Recording: TBD

Audience Level: All

Owlchemy Labs started making hit VR games when the technology was in its early days, and they're ready to share insight into the unique problem-solving methods they've developed. While studios are putting out more-complex games than ever before, there are still significant technical limitations with what can run on a VR headset at a reasonable frame rate.

In this talk, Expert Graphics Engineer Ben Hopkins shows you SplatTech, an engine developed to circumnavigate the technical limitations of a headset—and the challenges implementing the engine brought. They'll review how the team built SplatTech from the ground up to run PC-level graphics on a Quest 2 headset and optimize performance.

Takeaway

Attendees will walk away with a better understanding of how to tackle processing limitations on VR headsets and how to build PC-level engines that can run at any capacity.

Intended Audience

This is for VR developers, system engineers, and programmers looking to hear about a unique problem-solving methodology that can inspire future development.