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Future Realities Summit: Constructing the World of Purdan in 'Alien: Rogue Incursion'

Alexander Silkin  (Founder & CTO, Survios)

Location: Room 2002, West Hall

Date: Monday, March 17

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: VR/AR

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

Alien: Rogue Incursion is Survios’ first title with non-linear level design and asynchronous level streaming. A key priority was making levels reusable, encouraging players to retread familiar ground to build a relationship with the facility on Purdan while subverting expectations through environmental changes. To further enhance immersion, the team aimed to eliminate mid-game load screens, reducing player friction and maintaining seamless gameplay. This session explores the technical details of implementing level streaming, light baking, mission scripting, and save game systems for a VR game built in Unreal Engine 5. The talk will cover how the team optimized these systems to achieve target frame rates for VR platforms, detailing the challenges encountered and the solutions developed along the way. If you're interested in the technical foundations of large-scale VR worlds, this session is for you.

Takeaway

Attendees will learn about the processes and tech needed to create VR games with big persistent worlds and complex narratives.

Intended Audience

This session is designed for developers interested in building expansive, narrative-driven experiences. It will be particularly valuable for engineers and technical designers who are building VR games and developing with Unreal Engine 5.



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