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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Future Realities Summit: Creating for the Physical and the Virtual: Learnings from Mixed Reality at Meta

Yağız Mungan  (Software Engineer / Tech Lead, Meta)

Location: Room 301, South Hall

Date: Tuesday, March 19

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

Come join us for a session about best practices, dos and don'ts, tips and tricks about creating Mixed Reality experiences from our learnings as an internal game development team, who spearheaded exploring what is possible and what is fun in Mixed Reality at Meta.

The talk will start with discussing the double-edged nature of having no direct control on the game level vs expanding player's physical spaces, and then expand into the "simple" challenge of creating a fun, interesting, balanced, replayable game in everyone's homes.

Other key points of learning will be how to make sure the virtual and the physical realities mix well, and what does multiplayer and safety even means in MR; and of course, how to make sure all the magic fits into the computational budget of the available hardware.

Takeaway

At the end of the talk, the attendees will be aware of the common challenges we have encountered at Meta while creating MR games. This will help them be better equipped to prepare and deal with these issues and potentially cut preproduction and iteration costs and create a much better experience.

Intended Audience

This talk is aimed at anyone who is developing or interested in developing a mixed reality experience independent of the hardware or game engine.



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