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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Future Realities Summit: Designing the Cinematic VR Spectacles of 'I Expect You To Die 3'

Joey Ziolkowski  (Advanced Designer, Schell Games)

Location: Room 301, South Hall

Date: Monday, March 18

Time: 1:20 pm - 1:50 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

Between its elaborate death traps and clever super-spy puzzles, each installment of Schell Games' 'I Expect You To Die' series has pushed VR design to new heights. Delve into the design process of 'I Expect You To Die 3: Cog in the Machine', where designers crafted immersive cinematic moments steeped in classic spy tropes that cast players as the star of their own secret agent adventure. Journey alongside Joey Ziolkowski, a Level Lead from the game's development team, on a mission to uncover the secrets of crafting captivating set pieces in virtual reality. Uncover techniques to balance high stakes without creating frustrating challenges, and find out how designers lead players to cleverness during climatic story moments. A word of caution, Agent: This presentation contains spoilers!


By examining the design process of climatic moments in 'I Expect You to Die 3', this presentation will equip attendees with insights and methodologies to create spectacular interactive set pieces for cinematic moments in their own Virtual Reality games.

Intended Audience

Game Designers working on Virtual Reality titles — especially those interested in narrative, cinematic, and/or puzzle design — will benefit from this talk. The talk contains methodologies relevant to both industry newcomers and seasoned professionals seeking new design approaches.

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