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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Shawn Patton (Principal Game Designer, Schell Games)
Michal Ksiazkiewicz (Senior Game Designer, Schell Games)
Jennifer Rabbitt (Senior Production Manager, Schell Games)
Location: Room 209, South Hall
Date: Tuesday, March 21
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: All
What does reimagining one of the quintessential pandemic classics, Among Us, for VR entail?
Find out as Jennifer Rabbitt (Lead Producer), Michal Ksiazkiewicz (Design Director), and Shawn Patton (Principal Game Designer) break down the benefits of porting and playtesting, schedules and shenanigans. They will also explain some of the issues they faced and ultimately voted off the ship to succeed in releasing an amazing game on time during a pandemic.
Hear the good and the bad, see some data, and leave with some lessons for your multiplayer VR game.
Attendees will learn how the team at Schell Games took a beloved classic and reimagined it for VR. What was most important and how to stick to that and what could have gone better—so attendees know what to avoid when making their next amazing multiplayer VR games.
This is for developers working on multiplayer VR games, as well as anyone who is interested in doing so.