GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Future Realities Summit: Kids and XR: Leveling up While Playing It Safe

Kimberly Hieftje  (Co-Director & Co-Founder, XRPeds, Yale)

Asher Marks  (Associate Professor of Pediatrics, Yale University School Of Medicine)

Location: Room 209, South Hall

Date: Tuesday, March 21

Time: 2:10 pm - 2:40 pm

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Vault Recording: Video

Audience Level: All

Beyond entertainment, young people are utilizing head mounted displays (HDMs) for social, developmental, health, and clinical applications. However, the impact of the long-term use of HDMs in young people are still unknown and research is lacking.

Various issues that remain insufficiently explored include effects on brain development and plasticity, vision, reality differentiation, and vergence-accommodation conflict. Beyond the physical, lie the psychologic impacts these technologies have the power to exert, particularly when social components are considered.

Dr. Kimberly Hieftje and Dr. Asher Marks, co-founders of XRPediatrics (XRPeds) at Yale University will explore the value of XR in the development of clinical applications and behavioral interventions focused on youth and young adults. In addition, they will identify, and describe how to navigate, the safety concerns that must be considered in the development of XR experiences for youth.


Audience members will learn how young people may benefit from the use of XR in health and clinical applications, as well as consider the safety pit falls in creating these immersive experiences.

Intended Audience

This is for anyone interested in developing or implementing immersive XR experiences for young people, including designers, developers, creators, educators, and clinicians. No prerequisite knowledge is necessary for understanding the content of the session.