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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Kimberly Hieftje (Co-Director & Co-Founder, XRPeds, Yale)
Asher Marks (Co-Director & Co-Founder, XRPeds, Yale)
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
Audience Level: All
Beyond entertainment, young people are utilizing head mounted displays (HDMs) for social, developmental, health, and clinical applications. However, the impact of the long-term use of HDMs in young people are still unknown and research is lacking.
Various issues that remain insufficiently explored include the effects on brain development and plasticity, vision, reality differentiation, and vergence-accommodation conflict. Immersive experiences can be created without the use of HDMs by incorporating haptics, spatial audio, visual projections, and other non-traditional technology which may have some added benefits over HMDs.
Dr. Kimberly Hieftje and Dr. Asher Marks, co-founders of XR Pediatrics (XRPeds) at Yale, present here early works in the extension of extended reality, beyond the traditional use of an HMD. In this talk, they explore the use of high-fidelity spatial audio as well as haptic feedback to create environments conducive to education and play, sans the risks of HMDs.
Audience members will learn how young people may benefit from the use of XR in health and clinical applications, as well as consider how immersive experiences may be created for young people beyond the use of HDMs by incorporating haptics, special audio, visual projections, and other technologies into play.
This is for anyone interested in developing or implementing immersive XR experiences for young people, including designers, developers, creators, educators, and clinicians. No prerequisite knowledge is necessary for understanding the content of the session.