GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Future Realities Summit: 'Grokit' Postmortem: Multiplayer with Physics & Hand Tracking & MR? Oh My!

Robin Moulder  (CEO, 3lb Games)

Cordelia Wolf  (Creative Director, 3lb Games)

Location: Room 301, South Hall

Date: Tuesday, March 19

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: Video

Audience Level: Intermediate

3lb Games set out to create a multiplayer mixed reality game where players could pick up the game quickly with limited gameplay instruction. Don't think. Just do.

At the onset of the development for Grokit the team set forth a design philosophy for keeping the audience immersed while reducing the cognitive load of learning mechanics through natural hand gestures via hand tracking. Mixed reality and spatial interaction are key to gaining mass adoption because users are more at ease when they can see and interact with the real world. Headset manufacturers are now providing the cutting edge technology to make this a reality.

This postmortem gives a broad view of the development of Grokit and dives deeper into the technical challenges of multiplayer, spatial interactions, and scene understanding.

Takeaway

Session attendees will have the opportunity to glean insights and best practices on the cutting edge of the latest features of XR headsets including Mixed Reality, spatial interaction, spatial audio and scene understanding in a multiplayer setting.

Intended Audience

This is for all game developers with an interest in XR gaming development. Specific technical details will be presented at a high-enough level to be understandable by anyone within the industry who has a basic understanding of Virtual Reality.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon