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Future Realities Summit: How NASA Has Translated Aerospace Research into Biofeedback Game Experiences

John E. Muñoz  (Game Designer & Postdoctoral Fellow, Personal)

Alan Pope  (Distinguished Research Associate, NASA)

Location: Room 2001, West Hall

Date: Monday, March 21

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: VR/AR

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

The integration of physiological signals into games and VR applications promises to bring a more natural and enhanced interaction as well as a better understanding of players' reactions and preferences. Embedding sensing technologies to register brain activity, heart rate, galvanic skin responses, and facial expressions have been used to create adaptive immersive experiences, with applications ranging from education, healthcare, and training. This talk will describe how NASA scientists have been using body signals to investigate pilot's performance and how the insights from this research are being used in gaming and VR applications. This talk will cover previous efforts towards bringing biofeedback techniques to create novel and more engaging gaming experiences. Additionally, novel software tools and game engine plugins aiming to streamline the integration of body signals into games will be revealed.

Takeaway

Learn how biofeedback technologies have been used by NASA scientists to create physiologically adaptive gaming experiences. Gain knowledge into available software and hardware tools, and design frameworks to integrate body signals into games and VR applications for entertainment, healthcare, and training.

Intended Audience

Game designers, developers, and game user researchers. VR entrepreneurs, enthusiasts, and technologists. VR players and researchers.