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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Future Realities Summit: Learning from Gender Exploration in VR to Design Better Social VR

Zach Deocadiz  (Senior VR Designer, Wave)

Location: Room 301, South Hall

Date: Tuesday, March 19

Time: 4:40 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

The feeling of physical embodiment and the ability to find community internationally are powerful drivers in the influence of VR on its users. A subset of the wider VR player base have used these benefits of VR to explore their gender identity and expression inside of social VR spaces, utilizing VR to explore powerful forms of self actualization. While this is a niche user group, we can learn a lot about how they have used existing VR social systems to their benefit because their experiences are more amplified versions of the general impact of VR on the general population. In this talk, an experienced VR designer explores how we may be able to learn from these users and their specific needs in order to design better VR experiences.

Takeaway

Attendees will be able to have a deeper understanding of a specific group of users and how they use VR, but also come away with ideas that show how designing for this subset of users may create stronger and more impactful VR experiences

Intended Audience

This presentation is for designers making things in VR, especially those who work on social VR. It's accessible to both beginners and designers who have already designed for VR. There are no expectations of any prior VR design knowledge but it may be helpful to have an understanding of what being in VR feels like as it discusses feelings of embodiment.



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