View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Peter Akemann (Chief Technologist, Skydance Interactive)
Location: Room 301, South Hall
Date: Tuesday, March 19
Time: 5:30 pm - 6:30 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Vault Recording: TBD
Audience Level: Advanced
As game development cycles get longer, and given the pace of VR evolution, developers need to ship on multiple generations of VR hardware. This means building games for scale to take advantage of the latest and greatest on high end and emerging platforms.
Come and learn from one of the top independent VR studios in a talk that takes a hard look at the research, process and results of bringing The Walking Dead: Saints & Sinners games built on Unreal Engine 4 to next gen hardware, including PSVR2 and Quest 3.
Attendees will gain actionable knowledge on specific techniques and performance characteristics of The Walking Dead: Saints & Sinners games across all platforms. While the games were built on Unreal Engine, many insights are general to cross platform VR development.
VR Developers wishing to push their titles to take advantage of the power of new and upcoming VR platforms. Focus on Engineers and Technical Artists, as well as production and creative developers. This talk will be especially valuable for developers using the Unreal Engine, but also of general interest.