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Future Realities Summit Session: Comedy-Driven Interaction Design with Floor Plan 2

Holden Link  (Sr. Director & Button Operations, Turbo Button)

Nic Vasconcellos  (Chief Button Polisher, Turbo Button)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: TBD

Audience Level: Yes

Turbo Button’s Nic Vasconcellos and Holden Link discuss how comedy directs the design process of the Floor Plan series. Come embrace the awkwardness of VR, and see how their reactive approach to interaction design invited players to actively participate in the games’ funniest moments, how they tested ideas with charm-driven prototyping, and how they tweaked their process for the sequel to make it better.


Attendees will dive into Turbo Button’s comedy-driven approach to design at every stage of development, and see specific examples of how they leveraged the immersive nature of VR to make players feel invested in the game’s punchlines.

Intended Audience

This talk is intended for designers who already have an understanding of accessibility and usability requirements for VR interaction design.