View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Alex Coulombe (Creative Director, Agile Lens: Immersive Design)
Location: Room 3005, West Hall
Date: Monday, March 21
Time: 3:50 pm - 4:20 pm
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass - Get your pass now!
Topic: VR/AR
Format: Session
Viewing Experience: In-Person/Virtual
Vault Recording: Video
Audience Level: No
What would it be like to stand two inches away from your favorite performer, immersed in the flow of their art, all from the comfort of your home? With the advent of remote rendering, live shows are no longer limited to either rarified in-person experiences nor at-home, flat, streaming, 2D iterations. Now we can interact, we can navigate to any viewpoint we like, and if we have a consumer-grade VR headset, we can feel like we're inches away from the action. Cloud streaming from powerful computers using realtime applications like Unreal Engine or Unity3D makes this all possible. In this session, Alex Coulombe will walk you through his journey from 2018, butting up against the limits of putting on live shows in social VR, to his first experience utilizing full-body motion and facial capture to thrill a global audience in partnership with Actors Theatre of Louisville and their production of Christmas Carol: Scrooge's Ghost Encounter.
Attendees gain knowledge of the tools and techniques for putting on compelling virtual shows. Weigh the pros and cons of focusing on an in-person audience, a 2D virtual audience, a VR audience, or a combination. Learn how to take advantage of the digital realm and avoid pitfalls along the way.
Live performers
Fans of live shows
Game developers
Artists