GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Future Realities Summit: Using Physics Constraints to Make Intuitive VR Interactions

Antony Stevens  (Senior Game Designer, Greensky Games)

Location: Room 301, South Hall

Date: Tuesday, March 19

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

Virtual reality physics are fun, and it doesn't stop at simulating gravity. This talk teaches the fundamentals of how to use a core component of game engine physics systems — the physics constraint — to create a variety of quick and intuitive VR interactions. From sliders and dials to buttons and hinges, physics constraints can help marry the fun of physical interactions with broad design possibilities. Learn how VR developers can use physics constraints in Unreal Engine to produce a variety of modular and shippable hand-tracked interactions for major VR platforms.

Takeaway

Attendees will learn the technical implementation of linear and angular physics constraints in Unreal Engine for use in virtual reality game interactions. Unity (and traditional flatscreen) developers can also apply their learnings from this talk in their own physics systems using the constraint component.

Intended Audience

This talk is intended for virtual reality developers and game designers seeking to improve their understanding of their engine's physics system. Developers interested in Unreal Engine will be able to observe technical implementation of Blueprint scripts.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon