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Future Realities Summit: UX for Holograms

Nicole Lazzaro  (President, XEODesign, Inc.)

Location: Room 3005, West Hall

Date: Monday, March 21

Time: 4:40 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: VR/AR

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

There are no WIMPS in cyberspace (Windows, Icons, Mouse, Pointers, and Solo Play) For decades WIMPS have dominated games and the rest of computing. Now enter the Metaverse's future reality with proven and emerging techniques to increase your player engagement, storytelling, usability, and immersion and take your experience beyond the WIMPS. Expand your UX design vocabulary to apply XR native interaction models made possible through high resolution hand and body tracking, social collaborative world building, passthrough cameras, eye tracking, emotion sensing, haptics, photogrammetry, machine learning, spatial computing, and light field displays. Join us for a deep dive on 5 first principles and 5 specific XR UX interaction techniques distilled from AR/VR games, entertainment experiences such as special events in Fortnite and Roblox, building the real Orion Spacecraft with the Hololens, and our own explorations in games on Snap's next-gen AR Spectacles. Whether you design for Quest, Vive, Hololens, Index, Mobile AR, Smart Glasses, Projection Caves, or Volumetric Displays, come learn about how UX design changes once you step through the looking glass.

Takeaway

Attendees walk away inspired with groundbreaking examples, five first principles, and five design techniques for XR UX. Armed with the "No WIMPS in Cyberspace" framework participants in the interactive exercises can easily target and challenge last-gen flatscreen UX/UI design assumptions and apply a toolkit of new XR UX design techniques.

Intended Audience

Designers and visual artists looking for inspiration and a toolkit to create next generation XR native experience for their AR / VR game, experience, world (even flatscreen), or gamified IRL space. Developers wanting to think outside of the box keen on creating future realities full of new kinds of game mechanics and interactions only possible in AR / VR.