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Future Realities Summit: VR Multiplayer Mayhem: Unique Solutions to Challenges at VRCAVE

Nathaniel Rossol  (Co-founder and CTO, VRCAVE)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: VR/AR

Format: Lecture

Vault Recording: TBD

Audience Level: All

The VRCAVE Library is a collection of mostly VR Escape Rooms and short arcade games. Central to its design is its mandatory multiplayer where anywhere between 2 to 6 players must work together in order to complete all the puzzles, defeat bosses, and beat the games.

In this session, Nathaniel Rossol will walk through the design challenges and technical challenges the team at VRCave had to overcome to bring these games to the market. He will delve into the design challenges that came up that were unique to multiplayer VR games, including problems with VR multiplayer cutscenes, player engagement, and missed vital cues. He will then walk through some of the more technical challenges their team had to overcome, including network latency problems with fast moving objects and performance problems with high numbers of players.


Takeaway

Attendees will gain a comprehensive understanding of how we went about solving the technical and design challenges presented while building multiplayer-centric VR games for the VRCave Library.

Intended Audience

This presentation is intended for game designers and developers of multiplayer VR games. The solution details will be discussed in general enough terms that programmers and game designers of just about any level can understand the strategy and infer how to implement the solutions in their own systems.



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