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Future Realities Summit:How 'Party Versus' is Reimagining Social Spaces for MR

Joey Ziolkowski  (Senior Design Manager, Schell Games)

María Laura Mirabelli Jimenez  (XR Developer, Gensler)

Location: Room 2002, West Hall

Date: Tuesday, March 18

Time: 1:20 pm - 1:50 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: VR/AR

Format: Lecture

Vault Recording: Video

Audience Level: All

Mixed Reality has opened up exciting opportunities for developers to discover untapped design spaces. However, understanding the concepts of MR can be overwhelming for developers and players alike. How can we design these new spaces to ensure that fun, not friction, defines the MR experience?

Join the development team behind Party Versus, a multiplayer Mixed Reality game from Schell Games and Oculus Publishing, where living rooms are connected across the world to host the ultimate house party. Drawing on examples from their design process, María and Joey will share their experience uncovering a new type of Mixed Reality design space, leveraging the medium's strengths, and crafting fun out of familiarity. Leave this session inspired and equipped with design techniques to create your own MR experiences that reimagine familiar spaces with minimal friction and maximum fun!


Takeaway

By analyzing the design process of 'Party Versus', this session will equip attendees with techniques to confidently approach new Mixed Reality design spaces, find the fun within them, and translate those concepts to players while keeping them engaged.

Intended Audience

This session is tailored for Game Designers of any experience level seeking approaches to help players understand new gameplay concepts and emerging technologies. While this talk utilizes Mixed Reality design as a lens for analysis, prior knowledge of this space is not required to benefit from the content being presented.



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