GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Galaxy GameDev : Bringing Maximum Boost to Mobile Games (Presented by Samsung)

Jungwoo Kim (Principal Engineer, Samsung Electronics)

Dohyun Kim (GameDev Engineer, Samsung Electronics)

Sangmin Lee (GameDev Engineer, Samsung Electronics)

Location: Room 2000, West Hall

Date: Wednesday, March 20

Time: 12:30pm - 1:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Vault Recording: TBD

Audience Level: All

Since Samsung announced Galaxy GameDev at SDC 2016, they've welcomed game studios and developers alike into this game developer support program, creating many successes along the way. This session will take a look at how they continue to optimize performance of mobile games with the GameDev partnership, including a summary of Samsung's collaborations with Unity and Epic Games and specific case studies of our work with many mobile game developers. By the end of this session, attendees will have a greater understanding of how the Galaxy platform makes your game development efforts easier with the support of Galaxy GameDev.

Takeaway

Attendees will learn about how Samsung helps game developers to optimize their games faster by not only bringing new technologies like Vulkan but also working together with game developers tightly to give real contribution to their game dev. It will include some best Vulkan practices from our key partner collaboration.

Intended Audience

This talk is aimed at game developers, graphics engineers, rendering programmers and performance analysts. It will provide information that can be applied by those at all levels of experience.