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Game AI Summit: Simulating the Perfect Organism in 'Alien: Rogue Incursion'

Eugene Elkin  (Game Director, Survios)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Programming

Format: Lecture

Vault Recording: TBD

Audience Level: Intermediate

Step into the world of Alien: Rogue Incursion with Eugene Elkin, the game's Director, as he unveils the intricate AI systems that bring the Xenomorphs to life in VR. This session will explore how Survios harnessed advanced AI techniques to craft the "perfect organism" with terrifying precision. Learn about the custom navigation systems that allow Xenomorphs to stalk players across walls, ceilings, and vents. These innovations drive the Xenomorphs' unpredictable behavior and relentless pursuit, making them formidable foes.

Takeaway

Learn how to leverage existing Unreal Engine AI systems and discover Survios' approach to designing and implementing new systems that create a believable enemy creature, enabling dynamic combat encounters.

Intended Audience

This session is designed for game developers, AI programmers, and technical designers interested in advanced AI systems, VR development, and creating dynamic, believable enemy behaviors. Whether you're working with Unreal Engine or seeking to enhance your game's combat encounters, this talk will provide valuable insights and practical techniques.



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