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Game AI Summit: The Simplest AI Trick in the Book

Jonathan Martin  (Senior AI Programmer, IO Interactive)

Rez Graham  (Creative / Technical Director, Independent)

Location: Room 3004, West Hall

Date: Tuesday, March 18

Time: 5:30 pm - 6:00 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Programming

Format: Lecture

Vault Recording: Video

Audience Level: All

Most of the time when talking about game AI, you think of large, complex systems with many interconnected parts and delicate algorithms. But sometimes, you return to your true "smoke and mirrors" roots and get away with implementing something that is truly simple and yet has profound effects on the end product. This can be something that is apparent to the player, something that is only visible to the other devs around you, or might be something that only lives under the hood, known only to you. The common thread is that it is something that makes you ask, "why doesn't everyone do this?" This will be a rapid-fire series of presenters sharing something they have discovered and used over the years. They have to be simple, because each person will only have a few minutes to make their case!

Takeaway

Attendees will learn extremely practical AI tricks that can be immediately applied.

Intended Audience

This talk is intended for AI Programmers and Designers of all skill levels.



Connecting the Global Game Development Community