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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Game Art Roundtable: Artists' Rights and Policies in the Age of AI (Presented by the IGDA)

Natasha Skult  (CEO & Creative Director, MiTale / IGDA Game Art SIG Co-Chair)

Location: Room 203, South Hall

Date: Wednesday, March 20

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

This roundtable brings together professional developers, educators and students to discuss the ever-evolving process of game art conception, development and production in a fast-changing technological landscape. Based on the ongoing changes to the market and careers with art A.I. tools, it is important to establish A.I. literacy and familiarity with current and upcoming changes to development practices as well as awareness of legal aspects concerning A.I. generated content. Topics include gaming's artistic heritage, A.I. and challenges working as an artist in game development.

Takeaway

Attendees will come away with inspiring insights into the careers of artists working at AAA and indie levels, reassuring the desired values and recognition of creators in our industry. The topics will help assess potential areas for personal development, legal security and A.I. literacy, and prompt new ideas and make industry connections.

Intended Audience

The roundtable is of particular interest to developers working in design, concept art and other disciplines of game art production, relevant to students and newcomers to the industry as well as all senior levels.



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