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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Game Audio Business Essentials Roundtable Day 1: Agents

Richard Ludlow  (Audio Director, Hexany Audio)

Debbie Gonzalez  (Executive Producer & Head of Studio, The Sound Lab, Keywords Studio)

Jonathan Clark  (Agent, Kraft-Engel Management)

Crispin Hands  (CEO, Audio Director, Composer, Lionshead Entertainment, Inc.)

Naveed Dezfoli  (Senior Music Supervisor , Disney)

Location: Room 314, South Hall

Date: Thursday, March 23

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Business & Marketing

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

This roundtable is hosted by game music industry experts including agent Jonathan Clark of Kraft-Engel Management. It will dive deep into the topic of agents for game composers. We will aim to demystify the role of an agent, discuss how a composer gets an agent, and encourage everyone to bring their questions for an open and engaging dialogue and discussion.


Attendees will be able to engage directly on a personal level with the experts hosting this roundtable and get answers to questions and topics they are interested in. They will walk away well informed about extremely relevant to working as a freelance composer or sound designer in this industry.

Intended Audience

While primarily targeted at audio professionals, developers and publishers will also benefit from an increased knowledge on these topics of audio business if they work with composers or sound designers on their own projects.