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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Game Audio Business Essentials

Richard Ludlow  (Audio Director, Hexany Audio)

Debbie Gonzalez  (Executive Producer & Head of Studio, The Sound Lab, Keywords Studio)

Jonathan Clark  (Agent, Kraft-Engel Management)

Crispin Hands  (CEO, Audio Director, Composer, Lionshead Entertainment, Inc.)

Naveed Dezfoli  (Senior Music Supervisor , Disney)

Location: Room 3006, West Hall

Date: Wednesday, March 22

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Business & Marketing

Format: Panel

Vault Recording: Video

Hosted by a group of music industry experts, this panel is made up of some of the most business-knowledgeable individuals in the game audio industry. The panel will touch on important business topics for freelance composers and sound designers . We aim to take frequently topics discussed in the online game audio community and bring them into the real world.


Attendees will be able to engage directly on a personal level with the experts hosting this roundtable and get answers to questions and topics they are interested in. They will walk away well informed about extremely relevant to working as a freelance composer or sound designer in this industry.

Intended Audience

While primarily targeted at audio professionals, developers and publishers will also benefit from an increased knowledge on these topics of audio business if they work with composers or sound designers on their own projects.