View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Richard Ludlow (Audio Director, Hexany Audio)
Debbie Gonzalez (EP/Head of Studio, The Sound Lab a Keywords Studio)
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
This series of three roundtables will explore the topic of business for game audio with a focus on active attendee participation and plenty of time for questions and exploration of the topics. (should the talk be selected we can customize unique descriptions for each talk)
Attendees will be able to engage directly on a personal level with the experts hosting this roundtable and get answers to questions and topics they are interested in. They will walk away well informed about extremely relevant to working as a freelance composer or sound designer in this industry.
While primarily targeted at audio professionals, developers and publishers will also benefit from an increased knowledge on these topics of audio business if they work with composers or sound designers on their own projects.