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Game Audio Culture Roundtable Day 2: How Culturally Appropriate Audio Could Save Your Game

Damian Kastbauer (Technical Audio Lead, ArenaNet)

Colin Walder (Code Lead Audio & Localization, CD Projekt Red)

Naila Burney (Voice Designer, Ubisoft)

Location: Room 206, South Hall

Date: Thursday, March 21

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio

Format: Roundtable

Vault Recording: Not Recorded

This roundtable welcomes you to the worldwide game audio community. The benefits of sharing experiences across cultural similarities and differences can result in new ways of seeing one's contribution to the art and craft of game audio in the context of the global marketplace and helps shape one's practice toward a sensitive approach. Join several leaders of the game audio community in conversation as the discussion navigates the differences between cultural approaches to game audio and learn about how game audio is practiced around the world.

Takeaway

This roundtable aims to engage you in discussion and encourage attendees to have broader perspective on the similarities and differences in the cultural approach to sound, music, technical, and management considerations across diverse perspectives.

Intended Audience

The intended audience is a diverse group of worldwide game audio developers interested in participating in a discussion about cultural differences and similarities in audio development for games.