GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Game Audio Programming Roundtable Day 1: Game Integration

Guy Somberg (Client Lead Programmer, Echtra Games, Inc.)

Tomas Neumann (Audio Programmer, Blizzard Entertainment)

Location: Room 213, South Hall

Date: Wednesday, March 20

Time: 3:30pm - 4:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Programming, Audio

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

This roundtable session will focus on tools and techniques for integrating with game engines. Topics will center around technology choices, game audio engine design, and tool design. Newbies and experts are welcome to come and share their wisdom.

Takeaway

Attendees will have the opportunity to discuss audio programming, and to ask and answer questions with other people who are interested and knowledgeable: their colleagues.

Intended Audience

This roundtable is intended for anybody who is interested in game audio programming, in any discipline. Experts are encouraged to attend all three days to ask and answer questions, and everybody is welcome to come and participate in the discussion.