Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Guy Somberg (Lead Gameplay Programmer, Echtra Games, Inc.)
Tomas Neumann (Principal Software Engineer, Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Vault Recording: TBD
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
This roundtable session will focus on tools and techniques for integrating with game engines. Topics will center around technology choices, game audio engine design, and tool design. Newbies and experts are welcome to come and share their wisdom.
Attendees will have the opportunity to discuss audio programming, and to ask and answer questions with other people who are interested and knowledgeable: their colleagues.
This roundtable is intended for anybody who is interested in game audio programming, in any discipline. Experts are encouraged to attend all three days to ask and answer questions, and everybody is welcome to come and participate in the discussion.