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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.

Game Audio Programming Roundtable Day 3: Free-for-All

Guy Somberg  (Lead Gameplay Programmer, Echtra Games, Inc.)

Tomas Neumann  (Principal Software Engineer, Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Roundtable

Vault Recording: TBD

In this roundtable session we will cover any topics that we didn't get to in the previous two days. We will also have a Q&A session where your questions can be answered by expert audio programmers. Newbies and experts are welcome to come and share their wisdom.

Takeaway

Attendees will have the opportunity to discuss audio programming, and to ask and answer questions with other people who are interested and knowledgeable: their colleagues.

Intended Audience

This roundtable is intended for anybody who is interested in game audio programming, in any discipline. Experts are encouraged to attend all three days to ask and answer questions, and everybody is welcome to come and participate in the discussion.