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Game Audio Programming Roundtable

Guy Somberg  (Lead Gameplay Programmer, Echtra Games, Inc.)

Tomas Neumann  (Principal Software Engineer, Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio, Programming

Format: Roundtable

Vault Recording: TBD

Audience Level: Yes

Wednesday: "Audio Programming Roundtable: Game Integration"
This roundtable session will focus on tools and techniques for integrating with game engines. Topics will center around technology choices, game audio engine design, and tool design. Newbies and experts are welcome to come and share their wisdom.

Thursday: "Audio Programming Roundtable: Low-Level Topics"
This roundtable session will focus on low-level topics such as DSPs and mixing. Topics will center around algorithms, interesting effects to implement, and integrating those effects into workflows. Newbies and experts are welcome to come and share their wisdom.

Friday: "Audio Programming Roundtable: Free-for-all"
In this roundtable session we will cover any topics that we didn't get to in the previous two days. We will also have a Q&A session where your questions can be answered by expert audio programmers. Newbies and experts are welcome to come and share their wisdom.

Takeaway

Attendees will have the opportunity to discuss audio programming, and to ask and answer questions with other people who are interested and knowledgeable: their colleagues.

Intended Audience

This roundtable is intended for anybody who is interested in game audio programming, in any discipline. Experts are encouraged to attend all three days to ask and answer questions, and everybody is welcome to come and participate in the discussion.