View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Rez Graham (Creative / Technical Director, Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Game Career Seminar
Vault Recording: TBD
Audience Level: All
Data Structures & Algorithms form the core of every game, but many programmers don't have a solid understanding of how they really work when first starting out. Without knowing the internals of arrays, linked lists, graphs, trees, and hash tables, one won't know how to effectively apply them.
In this session, attendees will learn the internals of arrays, linked lists, hash tables, binary search trees, and graphs. Attendees will learn how some foundational graph and tree traversal algorithms work such as breadth-first search and depth-first search. The applications of these data structures and algorithms are also discussed using real-world examples.
The second part of the session focuses on low-level programming techniques, providing a gentle introduction to memory management, data-oriented design, and optimization theory. Finally, attendees will be provided with resources to continue their education in these subjects.
Attendees will walk away with a basic understanding of the core data structures, algorithms, and low-level concepts like cache coherency that are common in games. They will learn when to apply such concepts and be given resources to continue a deeper study of the subjects.
Programmers who have some basic programming experience. A basic understanding of C++ or C# is preferred, but anyone with coding experience should be able to get something out of the talk.