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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Game Career Seminar: Fostering Long-Lasting Studio Creativity through Ideation and Prototyping

Jeremy Spillmann  (Creative Director & Lead Game Designer, Blindflug Studios)

Location: Room 215, South Hall

Date: Friday, March 22

Time: 10:50 am - 11:20 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass - Get your pass now!

Topic: Game Career Development

Format: Session

Vault Recording: Video

Audience Level: All

Making games isn't a one person show. It's a team of driven creatives working together, where every creative input shapes the outcome. One of the biggest challenges for studios as they mature is keeping up the spirit of letting everyone express their creativity and bring in their ideas, while still tackling larger and more ambitious projects.

For ten years, Blindflug Studios have been working on finding that balance across projects between four and seven digit budgets. This talk talks about their team wide internal idea development process and how these ideas then are turned into projects that deliver on time with Swiss precision. So that everyone can have a plan on keeping development driven and fun for year, no matter how big the studio will become.

Takeaway

After the talk the attendees learned a way of fostering inclusion into the creative idea generation across their studio as well as how to turn game design ideas into planable and testable chunks for development sprints, without hindering agency from your team members.

Intended Audience

This talk is aimed at young directors, producers and game designers, who have not fully established their team workflow yet and might be tasked with bigger Indie or AA projects in the future.



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