Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Brandon Sheffield (Creative Director, Necrosoft Games)
Mike Tucker (Design Director, Bitmap Bureau)
Evva Karr (Founder , Glitch)
Justin Woodward (Co-founder and CEO, Interabang Entertainment)
Megan Fox (CEO, Glass Bottom Games)
Robert Podgorski (Founder, Blackmoon Design)
Date: Friday, July 23
Time: 4:20pm - 5:20pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Vault Recording: Video
There were more than 10,000 games released on steam alone in 2020. With numbers like that it is incredibly difficult to make money exclusively on sales, and the idea funding future projects with sales of prior games becomes ever more fantastical. Unless you wind up with a hit on your hands, it's incredibly difficult to survive as an independent game developer. This curated panel will discuss and share a wide variety of approaches to surviving and occasionally thriving in the game space even without having a major hit. We'll discuss platform buyouts, porting games to unusual paces, releasing in new markets, bringing games to vintage platforms, grants, crowdfunding, bundles, you name it, we're talking about it.
Attendees will see that as long as they have a decent game, there may be a pathway for them to get noticed, get some additional funding, and at least be able to tread water in this very difficult game development landscape.
Whether you're pushing your first game forward or trying to squeeze more out of your back catalog, this panel should have something for you.