GDC 2025 Session Viewer
Game Career Seminar: Introduction to Performance Optimization
Rez Graham (Creative / Technical Director, Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass - Get your pass now!
Track: Game Career Development
Format: Lecture
Vault Recording: TBD
Audience Level: All
This talk offers an introduction to performance analysis and optimization techniques in games. Attendees will first be introduced to essential concepts such as asymptotic complexity, cache coherency, and the common types of performance issues that games face. The second half will feature live demonstrations, showcasing real-world examples of how to analyze and optimize code effectively. The session will cover the practical application of data structures, discuss profiling tools, and walk through the process of optimizing a simple game project. Designed for those new to optimization or looking for a refresher, this talk aims to provide a solid foundation in game optimization, equipping attendees with the knowledge needed to enhance their game's performance.
Takeaway
Attendees will gain a fundamental understanding of game performance optimization, including how to identify performance issues, apply optimization techniques, and use profiling tools. They'll leave with practical knowledge to analyze and improve the efficiency of their own game projects.
Intended Audience
This talk is for programmers who are just starting to get into performance optimization, or any programmer who wants a refresher on the core principles of optimization.