Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Greg Foertsch (Art Director, Romero Games)
Rachel Day (Lead Visual Effects Artist, Bonfire Studios)
Jeff Parrott (Senior Art Manager, Blizzard Entertainment)
Baj Singh (Project Art Director, Creative Assembly)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Vault Recording: TBD
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
As the game industry has become increasingly competitive, it has also become more difficult for artists to break into the industry and to obtain recognition for their work. There are, however, both positive and negative ways to stand out from the crowd. This panel, which consists of art directors and lead artists from major studios that will help expose portfolio pitfalls and how to avoid them, as well as providing real world examples of how to succeed in getting, and holding, an art director's attention. The panel will also discuss common hiring practices and variations among the studios. The panel will be followed by a multiple hour session for individual portfolio reviews.
Attendees will come away with a better understanding of how to construct a portfolio that will get noticed and help them land their dream job.
This session is ideal for anyone looking to create a portfolio to break into the industry as a game artist, educators, or those already in the industry looking to make a job change.