Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Greg Foertsch (Art Director, Romero Games)
Rachel Day (Lead Visual Effects Artist, Bonfire Studios)
Chris Sulzbach (Lead Character Artist, Zenimax Online Studio)
Gavin Goulden (Art Director, Insomniac Games)
Date: Friday, July 23
Time: 11:50am - 12:50pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Vault Recording: Video
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
Attendees will come away with a better understanding of how to construct a portfolio that will get noticed and help them land their dream job.
This session is ideal for anyone looking to create a portfolio to break into the industry as a game artist, educators, or those already in the industry looking to make a job change.