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Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists

Greg Foertsch  (Creative Director, Bit Reactor)

Alison Kelly  (COO, Bit Reactor)

Darren Bacon  (Art Director, Midnight Society)

Jeff Skalski  (COO & Executive Producer , Yellow Brick Games Inc.)

Hector Antunez  (Lead Animator, Bit Reactor)

Location: Room 3016, West Hall

Date: Friday, March 25

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass, All Access Online Only Pass - Get your pass now!

Topic: Game Career Development

Format: Session

Viewing Experience: In-Person/Virtual

Vault Recording: Video

As the game industry has become increasingly competitive, it has also become more difficult for artists to break into the industry and to obtain recognition for their work. There are, however, both positive and negative ways to stand out from the crowd. This panel, which consists of art directors and lead artists from major studios that will help expose portfolio pitfalls and how to avoid them, as well as providing real world examples of how to succeed in getting, and holding, an art director's attention. The panel will also discuss common hiring practices and variations among the studios. The panel will be followed by a multiple hour session for individual portfolio reviews.

Takeaway

Attendees will come away with a better understanding of how to construct a portfolio that will get noticed and help them land their dream job.

Intended Audience

This session is ideal for anyone looking to create a portfolio to break into the industry as a game artist, educators, or those already in the industry looking to make a job change.