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Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists

Greg Foertsch  (Creative Director, Bit Reactor)

Alison Kelly  (COO, Bit Reactor)

Jane Ng  (Visual Director, Possibility Space)

Hunter Grant  (Cinematic Director, ProbablyMonsters)

Matt Radford  (Principal VFX Technical Artist, Epic Games)

Jessica Kutrakun  (Lead 3D Artist, Electronic Arts - MAXIS)

Location: Room 3016, West Hall

Date: Friday, March 24

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass

Topic: Game Career Development

Format: Panel

Vault Recording: Video

As the game industry has become increasingly competitive, it has also become more difficult for artists to break into the industry and to obtain recognition for their work. There are, however, both positive and negative ways to stand out from the crowd.

This panel consists of art directors and lead artists from major studios who will help expose portfolio pitfalls and how to avoid them, as well as provide real-world examples of how to succeed in getting, and holding, an art director's attention.

The panel also discusses common hiring practices and variations among studios. It will be followed by a multiple-hour session for individual portfolio reviews.

Takeaway

Attendees will come away with a better understanding of how to construct a portfolio that will get noticed and help them land their dream job.

Intended Audience

This is ideal for anyone looking to create a portfolio to break into the industry as a game artist, educators, or those already in the industry looking to make a job change.