Greg Foertsch (Creative Director, Bit Reactor)
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Pass
Topic:
Game Career Development
Format:
Panel
Vault Recording: TBD
As the game industry has become increasingly competitive, it has also become more difficult for artists to break into the industry and to obtain recognition for their work. There are, however, both positive and negative ways to stand out from the crowd.
This panel consists of art directors and lead artists from major studios who will help expose portfolio pitfalls and how to avoid them, as well as provide real-world examples of how to succeed in getting, and holding, an art director's attention.
The panel also discusses common hiring practices and variations among studios. It will be followed by a multiple-hour session for individual portfolio reviews.
Takeaway
Attendees will come away with a better understanding of how to construct a portfolio that will get noticed and help them land their dream job.
Intended Audience
This is ideal for anyone looking to create a portfolio to break into the industry as a game artist, educators, or those already in the industry looking to make a job change.