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Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists

Greg Foertsch  (CEO/Creative Director, Bit Reactor)

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Track: Game Career Development

Format: Panel

Vault Recording: TBD

Audience Level: All

As the game industry has become increasingly competitive, it has also become more difficult for artists to break into the industry and to obtain recognition for their work. There are, however, both positive and negative ways to stand out from the crowd. This panel, which consists of art directors and lead artists from across the industry, will expose portfolio pitfalls and how to avoid them, as well as providing real world examples of how to succeed in getting, and holding, an art director's attention. The panel will also discuss common hiring practices and variations among the studios. The panel is followed by a 3 hour session for individual portfolio reviews.

Takeaway

Attendees will come away with a better understanding of how to construct a portfolio that will get noticed and help them land their dream job.

Intended Audience

This session is ideal for anyone looking to create a portfolio to break into the industry as a game artist, educators, or those already in the industry looking to make a job change.



Connecting the Global Game Development Community