Greg Foertsch (Creative Director, Bit Reactor)
Darren Bacon (Studio Art Director, Midnight Society)
Hector Antunez (Lead Animator, Bit Reactor)
Piero Macgowan (Lead Concept Artist, Bit Reactor)
Jeff Skalski (COO & Executive Producer, Yellow Brick Games)
Gaurav Mathur (Senior Designer and World Builder, E-Line Media)
Ashley Sparling (CEO & Character Art Director, K9 Digital)
David Johnson (CEO Creative Director, UndertoneFX)
Jessica Kutrakun (Lead 3D Artist, Electronic Arts - MAXIS)
Jane Ng (Visual Director, Possibility Space)
Hunter Grant (Cinematic Director, ProbablyMonsters)
Matt Radford (Principal VFX Technical Artist, Epic Games)
Inmar Salvatier (Lead Character Artist, Maxis, EA.)
Rembert Montald (Storyboard & Concept Artist , Lightspeed,)
Alison Kelly (COO, Bit Reactor)
Location: Room 3005, West Hall
Date: Friday, March 24
Time: 2:00 pm - 5:00 pm
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass
Game Career Development
Vault Recording: Not Recorded
Whether it's your first job in the industry or you're looking to switch, getting a job as an artist in games has never been more competitive. This session follows the "Killer Portfolio or Portfolio Killer" panel discussion and will focus on one-on-one portfolio reviews from the panelists.
Participants will receive constructive critiques and advice to give their portfolios an edge in this competitive market—without the pressure of an interview.
Attendees will have the opportunity to get direct feedback on their portfolios and come away with a better understanding of how to construct a portfolio that will get noticed and help them land their dream job.
This is ideal for anyone looking to create a portfolio to break into the industry as a game artist or those already in the industry looking to make a job change.