Greg Foertsch (Creative Director, Bit Reactor)
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Pass
Topic:
Game Career Development
Format:
Panel
Vault Recording: TBD
Whether it's your first job in the industry or you're looking to switch, getting a job as an artist in games has never been more competitive. This session follows the "Killer Portfolio or Portfolio Killer" panel discussion and will focus on one-on-one portfolio reviews from the panelists.
Participants will receive constructive critiques and advice to give their portfolios an edge in this competitive market—without the pressure of an interview.
Takeaway
Attendees will have the opportunity to get direct feedback on their portfolios and come away with a better understanding of how to construct a portfolio that will get noticed and help them land their dream job.
Intended Audience
This is ideal for anyone looking to create a portfolio to break into the industry as a game artist or those already in the industry looking to make a job change.