Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Matthew Lindsay (Game Developer, Independent)
Date: Friday, July 23
Time: 10:50am - 11:20am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Vault Recording: Video
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
An overview of PICO-8 and why it's useful for game prototyping. Over the course of the presentation we will go from a blank project to a small prototype with tips along the way and information about additional resources for PICO-8. Learn how PICO-8's combination of Lua scripting and smart constraints lend themselves well to rapid development cycles, and how the export options make it easy to share projects for iteration.
Attendees will leave the talk knowledgeable about how to make a PICO-8 game, aware of resources to help them do so, and inspired to go out and make some.
This talk is intended for those with at least a basic familiarity with game development tools, especially designers looking for an additional way to sketch out ideas quickly or looking for inspiration in constraints.