Sanjay Madhav (Associate Professor of Practice, University of Southern California)
Dennis Gilham (Senior Technical Product Manager, Electronic Arts)
Adinda van Oosten (Educator & Coach, Hanze Uni of applied Sciences and Acreates)
Lynette Fernandes (Instructor in Residence, Bradley University)
Nathalie Galla (Trainee for Studio & Project Management, remote control productions)
Luke Piazza (Systems & Content Designer, Illumix)
Location: Room 3016, West Hall
Date: Friday, March 24
Time: 3:00 pm - 4:00 pm
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass
Game Career Development
Vault Recording: Video
Audience Level: All
Applying for game development positions has always been competitive. Now, companies have changed both their hiring and interview practices as well as work-from-home policies, further complicating the process. Combined, these changes impact how you can network, what you should expect from an interview, and how you can learn from your colleagues once on the job.
Being prepared for the impact these changes will have on getting hired and thriving at your new company is a critical first step. These microtalks will provide concrete, practical advice on non-traditional networking strategies when there are fewer in-person events to attend, what should you expect from the interview process when video interviews are on the rise, and how to best learn from your colleagues in an environment where you may not see them in person very often, if at all.
Attendees will gain insight into how networking and the hiring process have changed post-pandemic, in order to help them prepare and stand out during the interview. Attendees will also learn how to develop stronger professional relationships with their colleagues, many of whom have not returned-to-office.
Individuals looking to apply to their first job in the game industry and game developers who are currently on the job market will find this panel especially useful. In addition, individuals who have adopted non-traditional career paths, career changers, and developers residing in locations geographically distanced from game development studios will find this panel useful.