View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Bruce Wu (Senior Game Designer, LIGHTSPEED STUDIOS)
Location: Room 215, South Hall
Date: Friday, March 22
Time: 1:30 pm - 2:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass - Get your pass now!
Topic: Game Career Development
Format: Session
Vault Recording: Video
Audience Level: All
This session explores how shooting and skill system designs are best integrated within game development and provide attendees with illuminating case study examples that can be replicated. Wu’s analysis of the unique characteristics defining this integration across diverse application environments will also be provided. The presentation also includes insights into the layered intricacies of design, offering a comprehensive guide on constructing an effective skill design framework for shooting games. The presentation will culminate with real-world case studies, that demonstrate practical, decomposed methods to ensure the seamless implementation and verification of skill system designs.
Attendees will gain a comprehensive understanding of identifying suitable skill systems for various shooting games and learn how to design these systems systematically.
This presentation is tailored for game developers or practitioners seeking to design games that seamlessly integrate shooting and skills. It is recommended for those who possess a foundational understanding of game ski