View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Bruce Wu (Senior Researcher, Lightspeed Studios)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Game Career Development
Vault Recording: TBD
Audience Level: All
The presentation explores the need for the integration between shooting and skills from the product design point of view, elaborated by a few individual case studies. It analyzes the differences and commonalities of such integration in different application environments, distills the core design characteristics, decomposes these characteristics layer by layer, and therefore presents the "how" in building the skill design framework in shooting games. Followed by actual case studies, the presentation ends with a sharing on using a practical, decomposed method to ensure effective implementation and verification of the skill system design in shooting games.
Audience gets to understand how to find out suitable skill systems catering to different shooting games, as well as how to design such systems in a systematic way.
This presentation is for game developers or practitioners who are interested in games that integrate shooting and skills, who have design thinking capability as well as certain understanding in game skill design.