View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Ashley Poprik (Writer, High Moon Studios)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Game Career Development, Game Career Seminar
Vault Recording: TBD
Audience Level: All
A career in games is much more than getting a job offer. Join Ashley "Ash" Poprik as she demystifies the process for building a game development career outside of just the job. She will provide lessons on how to learn and teach as a professional game developer along with give advice on how to build a profile that will expand their personal game dev community beyond just their coworkers. Ashley "Ash" Poprik is a video game writer with experience working in AAA and indie spaces. She aims to give a transparent look at her experience working and growing in the games industry in a time of mass layoffs and ever-growing competition.
Attendees will gain a new understanding of what it takes to building a games career beyond the job. This will provide advice for next steps that are vital for a more stable career as well as personal growth. Attendees will also walk away with new tools for how to get their name out without having to jump between jobs. They will walk away feeling inspired to keep building themselves as an individual game developer.
This is for those early in their game development career who have already gotten a job but haven't established themselves in the industry or those who have no idea how to continue growing when having a stable games job. It will be of particular interest to early developers looking for ways to keep growing their community in the games industry.