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Michael Fitch (Product Owner, Backflip Studios)
Location: Room 207, South Hall
Date: Thursday, March 21
Time: 11:30am - 12:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: Not Recorded
Audience Level: Intermediate
All hype aside, with mobile support from both major platform holders and a variety of AR/MR platforms now commercially available, AR is poised to become the next great platform for game development. AR has already had a major success story in 'Pokemon Go', but the difficulties of designing for this new space should not be undersold; beyond hardware limitations like FoV and world synchronization, there are numerous design problems that arise from having the player be the camera, interacting with arbitrary geometry, and having a limited expressive range.
Come talk with fellow explorers of this new territory about the challenges and lessons of building digital content that integrates with the real world.
Participants will leave with a more robust understanding of the AR/MR design problem space, and practical approaches for simplifying some of the thorniest problems. Hands-on experience (i.e. not theoretical understanding) will be necessary to make the most of this conversation.
This roundtable is intended for experienced developers who have been working in the AR/MR space and can speak with direct experience to the challenges they have run into and the solutions that have worked for them.