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Game Design Patterns

Christopher Barney  (Game Designer & Engineer, Pearson)

Location: Room 2014, West Hall

Date: Wednesday, March 23

Time: 5:00 pm - 5:30 pm

Pass Type: All Access Pass, Core Pass, All Access Online Only Pass - Get your pass now!

Topic: Design

Format: Session

Viewing Experience: In-Person/Virtual

Vault Recording: Video

Audience Level: Yes

In this session, you will learn a concrete process for using design patterns in teaching games and in practical development. You will learn the process for deriving game design patterns from gameplay and game design experience. We will then discuss the process for forming an interconnected Pattern Language from those patterns. We will then explore the practical use of patterns in student and professional design. Resources for further exploring game design patterns will be provided.


How to create your own Game Design Patterns using the games you know.
How to connect your patterns into a Game Design Pattern Language you can use to solve complex design problems.
How to integrate this process into the classroom to teach any area of game design.
How to apply patterns to practical development in an academic or industry environment.

Intended Audience

This session will be useful for new game designers and students looking for ways to grow their knowledge as well as for veteran designers and educators looking for ways to articulate and share their expertise.